Reading Time

3 game-based hiring assessments candidates actually enjoy (NPS +61)

What actually makes candidates enjoy a game-based assessment (and what the data shows)

Most candidates don't dislike being assessed. They dislike friction: unclear instructions, repetitive tasks, opaque scoring, and forms that feel designed for the recruiter's convenience rather than their own. That distinction matters, because it means the question isn't simply "should we use game-based assessments?" It's "which design choices produce measurable enjoyment, and which game types belong at which stage of the funnel?"

This case study pulls together external research, Selection Lab platform data, and a structured pilot comparing multiple game-based assessment mechanics to answer that question with evidence rather than marketing claims.

What "enjoy" means operationally

Before reviewing any results, it helps to be precise. In this context, candidate enjoyment refers to four measurable signals:

  • Completion rate (did they finish without abandoning?)
  • Time-on-task (did they spend an appropriate amount of time, or rush or stall?)
  • Net Promoter Score (NPS) collected immediately post-assessment
  • Qualitative themes from open-ended prompts (what did they say, unprompted?)

Drop-off reduction is treated as the behavioral proxy for enjoyment. A candidate who exits mid-task has revealed their experience directly, without needing to fill in a survey.

Pilot design and methodology

The pilot ran across two role categories: operational and logistics roles (similar in profile to Selection Lab clients including DPD) and customer-facing office roles (in line with Debtt Group's hiring context). Candidates were invited to the game-based stage only after initial knock-out screening via Selection Lab's SmartChat, which responds to candidates within 10 seconds via WhatsApp or webchat. That means every participant in the pilot had already self-qualified, reducing noise from candidates who weren't serious applicants.

Three game mechanics were compared at the pre-screening stage:

  1. A short cognitive game (pattern recognition and working memory tasks, 8-12 minutes)
  2. A situational judgment task presented in scenario-game format (branching decisions, 10-15 minutes)
  3. A behavioral trait game using abstract choice mechanics (6-10 minutes)

Post-assessment, candidates received a three-question survey: an NPS item (0-10), a single satisfaction item ("Did the task feel fair?"), and one open-ended prompt ("What could we improve?"). Results were aggregated at the cohort level, with no individual-level demographic data retained in reporting.

Who participated

Participants ranged across three age bands (18-25, 26-35, 36-50) in roughly equal thirds for the operational cohort, and skewed toward 26-35 for the office cohort. Both Dutch and English language versions were offered. Candidates completed assessments across desktop (42%), mobile (51%), and tablet (7%), which reflects the real-world device mix for high-volume hiring and makes mobile-friendliness a non-negotiable requirement rather than a nice-to-have.

Quantitative results

Completion rates across all three game types were high relative to traditional screening forms. The cognitive game completed at 91%, the scenario-SJT at 88%, and the behavioral trait game at 94%. The behavioral trait game's shorter session length (median 7 minutes) likely explains its slight edge on completion, though the cognitive game produced more differentiated scoring distributions, which recruiters found more actionable.

NPS scores collected immediately after each task:

  • Cognitive game: NPS +52
  • Scenario-SJT: NPS +61
  • Behavioral trait game: NPS +58

These figures are directionally consistent with the peer-reviewed benchmark from Frontiers in Psychology (2022), which reported an NPS of 58 across 4,778 job applicants in a game-based cognitive assessment study. They also compare favorably to traditional structured pre-screening, where completion-based NPS typically sits in the 20-35 range.

Across the full funnel (SmartChat intake through to game-based assessment stage), Selection Lab's platform data shows 27% fewer drop-offs compared to pre-implementation baselines (March 2025), and 15 minutes saved per applicant in recruiter handling time (December 2025). Early turnover data from January 2024 shows 21% lower turnover in the first six months for cohorts assessed through the full Selection Lab flow.

The recruiter-facing NPS across the same period stands at +63 (Selection Lab Main Deck 2026), which reflects satisfaction with both the tooling and the quality of candidates surfaced.

What candidates said (and what they didn't like)

Open-ended feedback clustered into five themes. In rough order of frequency:

  • Clarity of expectations: Candidates who received a short introduction explaining what the task measured (at a general level) rated the experience more fairly, even when they didn't perform well.
  • Authenticity: The scenario-SJT generated comments like "This felt like something I'd actually deal with on the job" and "I understood why I was doing it." That perceived relevance correlates directly with higher NPS.
  • Stress level: The behavioral trait game received feedback such as "There were no wrong answers, which made it less stressful." Removing the impression of a pass/fail binary noticeably reduces anxiety.
  • Interface accessibility: Mobile users on the cognitive game flagged tap-target sizing as a source of frustration. One participant noted: "On my phone, some buttons were hard to press accurately."
  • Feedback/closure: The most consistent pain point across all three games was the absence of any post-completion signal. Candidates wanted to know they'd finished, and ideally, what would happen next. Even a simple "thank you and next steps" screen raised perceived fairness scores.

One verbatim response (lightly paraphrased for anonymity) captures the general sentiment well: "It was different from the usual form-filling. I actually wanted to finish it."

What game designers and assessment teams should act on

Short sessions matter more than comprehensive coverage. A 7-10 minute game that measures one or two constructs well outperforms a 25-minute battery that measures five constructs acceptably. Cognitive load from session length is the fastest driver of drop-off.

Practice rounds improve both completion and perceived fairness. A 60-90 second tutorial before the scored section reduces instruction-related abandonment by giving candidates a chance to understand mechanics before they count.

Anti-cheating mechanics don't have to harm experience. Adaptive pacing, interaction-level logging, and time-per-item tracking provide fraud signals without requiring invasive proctoring. Where proctoring is necessary (typically at later assessment stages), consent-based framing and clear explanation of what is recorded maintains trust.

On fairness and bias: providing language options, ensuring instructions use plain language, and allowing neurodivergent candidates to request accommodations are baseline requirements, not optional add-ons. Game-based assessments can reduce adverse impact relative to traditional tests, but only when the design is intentional. Instructions written at a high reading level, or interfaces that require fine motor precision on mobile, can reintroduce bias through the back door.

How to choose the right game-based assessment for your role

The "best game-based assessment tool" isn't universal. These four questions narrow the field:

  1. What constructs matter most for this role? (Cognitive ability, behavioral tendencies, situational judgment, or a combination?)
  2. What's the expected session length? High-volume operational roles need shorter tasks; knowledge roles can tolerate slightly longer sessions.
  3. What devices will candidates use? Confirm mobile-first design before committing.
  4. How does it connect to your ATS and what does the recruiter see? A game score that lives in a separate dashboard creates friction that eventually gets ignored.

For high-volume screening, short cognitive and behavioral games integrated directly into the SmartChat flow (as Selection Lab enables via WhatsApp or webchat, with results visible inside Recruitee) reduce time-to-decision without adding a separate step. For customer-facing roles, scenario-based SJT games produce the highest perceived relevance and tend to generate richer behavioral data for structured interview follow-up.

Provider comparison: candidate experience proof at a glance

ProviderDisclosed completion rateDisclosed NPSSession lengthATS integrationValidity transparency
Selection Lab91-94% (pilot)+52 to +636-15 minNative (Recruitee + others)Transparent methodology, GDPR-compliant
Harver (Pymetrics)98% (marketing claim)Not disclosedVariesYesPartial
Criteria CorpNot disclosedNot disclosedVariesYesLimited on-page
Test PartnershipNot disclosedNot disclosedVariesYesLimited

Selection Lab's differentiator isn't the game mechanics alone. It's the surrounding candidate journey: a SmartChat intake that responds in 10 seconds, game-based tasks at the pre-screening stage, and recruiter-facing results inside the ATS. Candidates don't experience a separate "testing platform." They experience one connected conversation that leads naturally into a task, then into a response. That continuity is what drives the 27% drop-off reduction. The game is the most visible element, but the architecture around it does at least as much work.

FAQ

Can game-based assessments promote diversity in the hiring process?

Yes, game-based assessments can support diversity by focusing on skills and behaviors rather than traditional criteria like résumés, which may contain unconscious biases. This gives candidates from diverse backgrounds a fairer chance to demonstrate their potential.

What is a game-based assessment?

A game-based assessment is a method that uses game mechanics to evaluate a candidate’s skills, competencies, and personality traits. While playing these games, candidates are assessed on aspects like problem-solving, cognitive ability, and behavior under pressure in an interactive way.

What are the advantages of game-based assessments?

Game-based assessments offer a more engaging and interactive experience for candidates, which can lead to a more positive perception of the hiring process—especially among certain groups. For employers, they provide deeper insights into both cognitive and behavioral traits, which traditional tests may miss. They also reduce the chance of socially desirable answers, as candidates tend to respond more authentically in a game environment.

How reliable are game-based assessments compared to traditional tests?

When well-designed, game-based assessments can be just as reliable—or even more reliable—than traditional tests. They assess a wide range of behaviors and cognitive abilities in a dynamic setting. However, the quality of these assessments varies greatly, so careful evaluation is essential.

How does a game-based assessment work?

Candidates participate in interactive games designed to measure specific skills and behaviors. Evaluation goes beyond just the final score—it also considers how the candidate makes decisions, handles challenges, and responds to different scenarios. These insights reveal underlying thought processes and behavioral patterns.

Are game-based assessments scientifically validated?

The main drawback is that many game-based assessments are relatively new and have not yet been extensively researched by independent academics. Providers often cite their own research, which is rarely externally validated. Without independent studies, the reliability of these assessments remains uncertain—something to keep in mind when selecting one.

How can game based assessments contribute to a better candidate experience

This can vary significantly by audience. The playful, interactive nature of game-based assessments can lower stress levels for some candidates compared to traditional tests. However, research shows that certain groups, especially those over 35, may find them more stressful. Men also tend to rate the experience more positively than women.

Can you practice game-based assessment?

You can familiarize yourself with the style of games used, but it’s difficult to "practice" for them in a traditional sense. These assessments are designed to measure natural reactions and authentic behavior, so repeated practice typically has less effect on performance than with traditional tests.

Will game-based assessments replace traditional tests in the future?

It’s likely that game-based assessments will become more common in hiring processes, but they probably won’t fully replace traditional tests. Both approaches have value and can complement each other depending on the role and the company’s needs.

How are the results of a game-based assessment analyzed?

Results are analyzed based on predefined criteria such as problem-solving ability, reaction time, and behavior under pressure. Advanced algorithms collect and interpret this data to provide a reliable, objective evaluation of a candidate’s strengths.

What kind of skills do game-based assessments measure?

They assess a wide range of abilities, including problem-solving, adaptability, decision-making under pressure, teamwork, and emotional intelligence. Depending on the design, they may also evaluate cognitive skills like memory, attention, and pattern recognition.

How long does a game-based assessment take?

Typically, these assessments last between 15 and 60 minutes, depending on the game’s complexity and the number of skills being tested. They’re usually shorter and more engaging than traditional assessments, making for a smoother candidate experience.

Are game-based assessments suitable for all roles?

They are especially effective for roles that require flexibility, creativity, problem-solving, and strong interpersonal skills. For highly technical or specialized roles, additional assessments may be needed to measure specific knowledge.

What’s the difference between a game-based and a gamified assessment?

A gamified assessment adds game-like elements (such as points or rewards) to a traditional test to increase engagement. A game-based assessment, on the other hand, is a standalone game designed specifically to evaluate certain competencies. The game itself is the primary evaluation tool, not just an enhancement.

FAQ

How can I improve my company’s retention rate?

The retention rate can be improved by investing in employee development and satisfaction. This includes offering training, career opportunities, and recognition for their contributions. A culture of open communication and attention to work-life balance can also contribute to higher retention. Additionally, offering competitive compensation and involving employees in decision-making can strengthen loyalty.

What are the benefits of growth opportunities for employee retention?

Growth opportunities can promote employee retention by giving staff a sense of direction and motivation. When they have the chance to learn and develop professionally within the company, they feel valued, which increases their loyalty. This can prevent them from leaving to seek better opportunities elsewhere. kunnen het behoud van personeel bevorderen door medewerkers een gevoel van richting en motivatie te geven. Wanneer zij de kans krijgen om te leren en zich professioneel te ontwikkelen binnen het bedrijf, voelen zij zich gewaardeerd, wat hun loyaliteit vergroot. Dit kan voorkomen dat ze vertrekken om elders betere kansen te zoeken.

What are the key factors that influence employee retention?

Key factors that influence employee retention include salary and benefits, opportunities for professional development, work-life balance, company culture, and the relationship with supervisors. Employees tend to stay longer when they feel valued, challenged, and supported in their work environment.

Why is employee retention so important for organizations?

Employee retention is important because it helps reduce recruitment and training costs for new employees, and it contributes to retaining knowledge and experience within the organization. High retention also ensures continuity within teams, leading to a more stable company culture, higher customer satisfaction, and improved business outcomes.

Which recruitment strategies help improve retention?

Recruitment strategies that can improve retention include identifying candidates who align with the company culture, using assessments to evaluate soft skills, and providing transparency about role expectations during the hiring process. Employees who feel connected to the organization and have clarity about their role are more likely to stay longer.

How can a good onboarding process contribute to higher retention?

An effective onboarding process can contribute to higher retention by helping new employees quickly adapt to their role, the company culture, and expectations. By providing support and clear information from the start, their engagement is increased, and the likelihood of them leaving early due to feelings of being overwhelmed or lacking guidance is reduced.

What is the role of company culture in retaining employees?

Company culture plays a crucial role in employee retention. When employees feel heard, valued, and connected to the values and norms of the company, they are more likely to stay. A positive culture that fosters collaboration, respect, and personal growth can significantly enhance employee motivation and satisfaction.

How can leadership and management style influence retention?

Leadership and management style have a significant impact on retention. Leaders who inspire, support, and coach their team can increase employee engagement and satisfaction. Offering autonomy and trust can lead to higher loyalty, while inefficient or negative management styles can contribute to dissatisfaction and increased employee turnover.

What is the importance of recognition and rewards for employee retention?

Recognition and rewards play an important role in employee retention by showing staff that their work is valued. This can increase their motivation and loyalty. In addition to financial rewards, compliments, promotions, and other forms of recognition can also contribute to satisfaction and retaining employees.

What role does work-life balance play in improving retention?

A balanced work-life balance plays an important role in increasing retention. By reducing stress and improving job satisfaction, employees are more likely to stay with the company. Initiatives such as flexible working hours, remote work options, and respect for personal time can contribute to this balance.

What does increasing retention mean within a company?

Increasing retention within a company means implementing strategies to keep employees with the organization for longer. This can be achieved by improving job satisfaction, offering growth opportunities, and fostering a positive and supportive company culture.

How do I measure the success of my retention strategy?

The success of a retention strategy can be measured by tracking retention rates and turnover rates, and by gaining insights from exit interviews. Additionally, employee satisfaction surveys and feedback from performance evaluations can provide valuable information about the effectiveness of the strategies applied.

What are the costs of a low retention rate?

A low retention rate can bring significant costs, such as increased expenses for recruiting and training new employees. Furthermore, the loss of experienced staff can lead to lower productivity, reduced knowledge transfer, and a negative impact on company culture.

How can I increase employee engagement?

To increase employee engagement, involve them in decision-making processes, regularly ask for their feedback, and recognize their contributions. Offering development opportunities and maintaining transparent communication can also contribute to greater engagement.

How can technology help improve employee retention?

Technology can be a tool for improving employee retention by facilitating communication, feedback, and development. By using online platforms for training, recognition, and evaluation, companies can create a more engaged and satisfied workforce.

FAQ

How long does it take to complete the tool?

Less than 10 minutes. You’ll answer 30 guided questions and get a summary of what to look for in your next assessment platform.

Can this checklist help me compare assessment providers?

Yes. By clarifying what matters most to your team, it makes comparing providers' features, pricing, and strengths much easier and more strategic.

How can I use this checklist if I’m not doing a formal RFI?

It’s equally valuable for internal evaluations, exploring new tools, or improving your current hiring process even if you’re not issuing an RFI or RFQ.

What should I look for in a modern assessment tool?

Prioritize platforms with user-friendly design, mobile compatibility, strong analytics, ATS integrations, and inclusive features like neurodiversity support.

What types of assessments should I consider in 2025?

Leading tools combine cognitive testing, situational judgment tests (SJTs), behavior assessments, and predictive AI to evaluate candidates more holistically.

Who should use an assessment checklist?

HR professionals, hiring managers, and procurement teams evaluating pre-selection solutions, especially those comparing AI-powered or compliance-driven assessment platforms.

How does this checklist help with RFIs and RFQs for assessments?

The checklist helps you define your exact requirements so you can confidently draft or respond to Requests for Information (RFI) or Requests for Quotation (RFQ) for assessment tools.

What is an assessment tool in hiring?

An assessment tool evaluates candidates’ skills, behaviors, and fit during the recruitment process. It helps improve hiring decisions and streamline pre-selection.

Game-based assessment packs

← Our Blog

3 game-based hiring assessments candidates actually enjoy (NPS +61)

Compare 3 game-based assessments tested with real candidates. See completion rates, NPS scores, and what drives 27% fewer drop-offs.
Joeri Everaers
COO
Read time: Approx

What actually makes candidates enjoy a game-based assessment (and what the data shows)

Most candidates don't dislike being assessed. They dislike friction: unclear instructions, repetitive tasks, opaque scoring, and forms that feel designed for the recruiter's convenience rather than their own. That distinction matters, because it means the question isn't simply "should we use game-based assessments?" It's "which design choices produce measurable enjoyment, and which game types belong at which stage of the funnel?"

This case study pulls together external research, Selection Lab platform data, and a structured pilot comparing multiple game-based assessment mechanics to answer that question with evidence rather than marketing claims.

What "enjoy" means operationally

Before reviewing any results, it helps to be precise. In this context, candidate enjoyment refers to four measurable signals:

  • Completion rate (did they finish without abandoning?)
  • Time-on-task (did they spend an appropriate amount of time, or rush or stall?)
  • Net Promoter Score (NPS) collected immediately post-assessment
  • Qualitative themes from open-ended prompts (what did they say, unprompted?)

Drop-off reduction is treated as the behavioral proxy for enjoyment. A candidate who exits mid-task has revealed their experience directly, without needing to fill in a survey.

Pilot design and methodology

The pilot ran across two role categories: operational and logistics roles (similar in profile to Selection Lab clients including DPD) and customer-facing office roles (in line with Debtt Group's hiring context). Candidates were invited to the game-based stage only after initial knock-out screening via Selection Lab's SmartChat, which responds to candidates within 10 seconds via WhatsApp or webchat. That means every participant in the pilot had already self-qualified, reducing noise from candidates who weren't serious applicants.

Three game mechanics were compared at the pre-screening stage:

  1. A short cognitive game (pattern recognition and working memory tasks, 8-12 minutes)
  2. A situational judgment task presented in scenario-game format (branching decisions, 10-15 minutes)
  3. A behavioral trait game using abstract choice mechanics (6-10 minutes)

Post-assessment, candidates received a three-question survey: an NPS item (0-10), a single satisfaction item ("Did the task feel fair?"), and one open-ended prompt ("What could we improve?"). Results were aggregated at the cohort level, with no individual-level demographic data retained in reporting.

Who participated

Participants ranged across three age bands (18-25, 26-35, 36-50) in roughly equal thirds for the operational cohort, and skewed toward 26-35 for the office cohort. Both Dutch and English language versions were offered. Candidates completed assessments across desktop (42%), mobile (51%), and tablet (7%), which reflects the real-world device mix for high-volume hiring and makes mobile-friendliness a non-negotiable requirement rather than a nice-to-have.

Quantitative results

Completion rates across all three game types were high relative to traditional screening forms. The cognitive game completed at 91%, the scenario-SJT at 88%, and the behavioral trait game at 94%. The behavioral trait game's shorter session length (median 7 minutes) likely explains its slight edge on completion, though the cognitive game produced more differentiated scoring distributions, which recruiters found more actionable.

NPS scores collected immediately after each task:

  • Cognitive game: NPS +52
  • Scenario-SJT: NPS +61
  • Behavioral trait game: NPS +58

These figures are directionally consistent with the peer-reviewed benchmark from Frontiers in Psychology (2022), which reported an NPS of 58 across 4,778 job applicants in a game-based cognitive assessment study. They also compare favorably to traditional structured pre-screening, where completion-based NPS typically sits in the 20-35 range.

Across the full funnel (SmartChat intake through to game-based assessment stage), Selection Lab's platform data shows 27% fewer drop-offs compared to pre-implementation baselines (March 2025), and 15 minutes saved per applicant in recruiter handling time (December 2025). Early turnover data from January 2024 shows 21% lower turnover in the first six months for cohorts assessed through the full Selection Lab flow.

The recruiter-facing NPS across the same period stands at +63 (Selection Lab Main Deck 2026), which reflects satisfaction with both the tooling and the quality of candidates surfaced.

What candidates said (and what they didn't like)

Open-ended feedback clustered into five themes. In rough order of frequency:

  • Clarity of expectations: Candidates who received a short introduction explaining what the task measured (at a general level) rated the experience more fairly, even when they didn't perform well.
  • Authenticity: The scenario-SJT generated comments like "This felt like something I'd actually deal with on the job" and "I understood why I was doing it." That perceived relevance correlates directly with higher NPS.
  • Stress level: The behavioral trait game received feedback such as "There were no wrong answers, which made it less stressful." Removing the impression of a pass/fail binary noticeably reduces anxiety.
  • Interface accessibility: Mobile users on the cognitive game flagged tap-target sizing as a source of frustration. One participant noted: "On my phone, some buttons were hard to press accurately."
  • Feedback/closure: The most consistent pain point across all three games was the absence of any post-completion signal. Candidates wanted to know they'd finished, and ideally, what would happen next. Even a simple "thank you and next steps" screen raised perceived fairness scores.

One verbatim response (lightly paraphrased for anonymity) captures the general sentiment well: "It was different from the usual form-filling. I actually wanted to finish it."

What game designers and assessment teams should act on

Short sessions matter more than comprehensive coverage. A 7-10 minute game that measures one or two constructs well outperforms a 25-minute battery that measures five constructs acceptably. Cognitive load from session length is the fastest driver of drop-off.

Practice rounds improve both completion and perceived fairness. A 60-90 second tutorial before the scored section reduces instruction-related abandonment by giving candidates a chance to understand mechanics before they count.

Anti-cheating mechanics don't have to harm experience. Adaptive pacing, interaction-level logging, and time-per-item tracking provide fraud signals without requiring invasive proctoring. Where proctoring is necessary (typically at later assessment stages), consent-based framing and clear explanation of what is recorded maintains trust.

On fairness and bias: providing language options, ensuring instructions use plain language, and allowing neurodivergent candidates to request accommodations are baseline requirements, not optional add-ons. Game-based assessments can reduce adverse impact relative to traditional tests, but only when the design is intentional. Instructions written at a high reading level, or interfaces that require fine motor precision on mobile, can reintroduce bias through the back door.

How to choose the right game-based assessment for your role

The "best game-based assessment tool" isn't universal. These four questions narrow the field:

  1. What constructs matter most for this role? (Cognitive ability, behavioral tendencies, situational judgment, or a combination?)
  2. What's the expected session length? High-volume operational roles need shorter tasks; knowledge roles can tolerate slightly longer sessions.
  3. What devices will candidates use? Confirm mobile-first design before committing.
  4. How does it connect to your ATS and what does the recruiter see? A game score that lives in a separate dashboard creates friction that eventually gets ignored.

For high-volume screening, short cognitive and behavioral games integrated directly into the SmartChat flow (as Selection Lab enables via WhatsApp or webchat, with results visible inside Recruitee) reduce time-to-decision without adding a separate step. For customer-facing roles, scenario-based SJT games produce the highest perceived relevance and tend to generate richer behavioral data for structured interview follow-up.

Provider comparison: candidate experience proof at a glance

ProviderDisclosed completion rateDisclosed NPSSession lengthATS integrationValidity transparency
Selection Lab91-94% (pilot)+52 to +636-15 minNative (Recruitee + others)Transparent methodology, GDPR-compliant
Harver (Pymetrics)98% (marketing claim)Not disclosedVariesYesPartial
Criteria CorpNot disclosedNot disclosedVariesYesLimited on-page
Test PartnershipNot disclosedNot disclosedVariesYesLimited

Selection Lab's differentiator isn't the game mechanics alone. It's the surrounding candidate journey: a SmartChat intake that responds in 10 seconds, game-based tasks at the pre-screening stage, and recruiter-facing results inside the ATS. Candidates don't experience a separate "testing platform." They experience one connected conversation that leads naturally into a task, then into a response. That continuity is what drives the 27% drop-off reduction. The game is the most visible element, but the architecture around it does at least as much work.